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Shades of Red

January 1st, 2010, 1:07 am

Average Rating: 5.00
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Author's Comments:

Reply supercomputer276, January 1st, 2010, 1:07 am

Shades of Red This is the second part of my two-part New Years present to the five people who actually care about this webcomic. I actually made this one before the other one because I forgot that we cut back to Mobius on multiples of five.

When I played through Mega Man 7 a few years back, at the end of Shade Man's stage was a small cinematic with an injured Bass. At this point in the story, we don't know that Wily built Bass yet, so Mega Man thinks he's a "good" robot (there really needs to be another word that means "antithesis of evil"). So Mega Man gave him access to Dr. Light's lab so that Light could fix up Bass. I'm don't remember if Bass was actually injured there. Nonetheless, he most definately IS injured here.

This was the primary reason I used the 16-bit Badnik enemy sprites: to have EggRobo go against Shade Man, as there are no 32-bit EggRobo sprites, official or otherwise, that I know of. For those thinking it should've been Metal Sonic or some variation thereof, cut Eggman a break, he's only been in this dimension for an hour or so.

I think the idea of vampires going "bla" comes from my dad, but I have no idea where he got that from.

Normally I use guassian blurs for cloud-like effects such as smoke, but this time I used an Unfocus effect. Do you guys think it looks better? I do.

COMIC CREDITS:
Tails sprites ripped by Daniel Sydney and Ren "Foxx" Ramos
Mega Man 7 sprites from Sprites, Inc.
Shade Man's stage from VGmaps.com
EggRobo ripped by SupaChao

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User's Comments:

Reply flameshedgehog, January 1st, 2010, 5:59 am

Ah to see you updating a comic reminds me of the good ol' days...XD
Happy New Year SC

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